Ronnie Coleinger’s Dimensional Time Travel Creation
Before you begin reading Ronnie Coleinger’s Intergalactic Peddler Series of novels or the novel Dimensional Time Travelers, you need to understand the concept of (eleventh dimension) time travel as conceptualized by Ronnie. Once you understand this method of time travel, you will have little difficulty reading and understanding the first novel in the Intergalactic Peddler series called, “The Beginning.” Once you have read and digested the concepts presented here, I hope you will download and enjoy the first in a series of six novels.
The following short story written by Ronnie Coleinger and titled, “Dimensional Time Travel.” will explain in detail the design of an (eleventh dimension) time travel computer, travel watch, and travel membrane. I Hope you enjoy Ronnie’s time travel concepts.
Dimension Time Travel
Jeryl had written a number of papers about his many attempts to perfect a method to produce the first eleventh dimension travel membrane to allow time travel for humans. He was now trying to create a map and perfect a method to calculate the star dates that a time traveler would use to find his position in the cosmos. Jeryl was very active in the study and engineering of time travel, the M-theory, and particularly with the warping of the eleventh dimension membranes. He was also working with some other scientists to develop a faster and better system for time travel communications. The work was slow because they could not find a method to get radio signals to travel faster than the speed of light. This was a major obstacle but someone would eventually figure it out.
Earth year - 2592 AD
As the vivid dream progressed and Jeryl observed everything around him, he felt like he was a visitor, led through the complicated inner workings of a sophisticated science lab, or maybe even an alien space ship. Something was feeding information and pictures into his brain at an alarming speed, as if wired to a computer that was downloading information directly to his brains memory bank. This was scary. Jeryl had never seen any of this equipment or technology before, but for some reason he comprehended everything his eyes saw and his ears heard.
The first object they had shown Jeryl was a time travel control console and computer system. This travel console would produce and maintain a device called a time travel membrane. This membrane would be the actual vehicle for time travel by humans. The console would create an eleventh dimension membrane by presetting the first three dimensions, width, length, height; then the fourth infinitely adjustable fourth dimension, time.
Dimensions five thru ten are the strings of energy that when vectorially added or subtracted, will produce the amount of thrust energy, which in turn controls the vehicles speed.
The travel compartment, always formed inside the membrane, opens up to produce a pocket, like the one you would see in pita bread. Think of it as a meatball inside of two pasta noodles stacked one on top of the other. Just remove the meatball and the hollow pocket is the travel compartment.
The travel membrane pocket can be used to insert creature comforts like furniture, supplies, the toilet, food and most important of all, the travel membrane control console computer (AKA: Travel Computer).
Instructions given to Jeryl explained the design of the travel membranes and the travel computer. The travel computer was to be roughly the size of a backpack and very portable. This computer is what Jeryl and Sheba would need to travel the cosmos. Jeryl and Sheba could be completely naked, standing in an open meadow if they wanted to, but they still would need the travel computer and remote control to create the travel membrane, and everything inside of it. The travel computer provided all the clothes, food, furniture and anything else needed inside the membrane. The travel computer even worked out the travel destinations and star times, after you told it your travel plans. The operators screen could display a map of the universes and all they contain, and you simply touch the screen to tell the computer where in the cosmos you want to travel. Jeryl and Sheba could create whatever they wanted inside the travel membrane. Every object in the cosmos is creatable if the travel computer computes the energy signature of the original object.
The remote control looks like a watch you would wear on your wrist, and it reminded Jeryl of the Dick Tracy comic book images he had seen as a child. This remote gives Jeryl and Sheba the ability to move outside the membrane, leave the travel computer inside the membrane, and then return later. This will be great for exploring in places where the atmosphere is adequate to support human life, such as planet earth.
You can control the inside temperature of the travel membrane by diverting string energy from the fifth thru tenth dimensions. By vectorially subtracting a higher energy dimension from one of lower energy, which creates a form of antimatter, produces cooling of an object. This antimatter when directed onto the physical objects inside the membrane, removes energy, which in turn cools the object. This cooling effect also occurs with living organisms such as humans.
Heating occurs, when you apply more energy than what the object presently contains, directly to the object. The extra energy stimulates and adds to the objects original heat, thus slowly warming the object or organism.
The travel membrane automatically controls atmospheric pressurization to insure Jeryl and Sheba feel the correct pressure on the bodies as they travel. To maintain the correct pressure inside the vessel, the travel membrane squeezes or relaxes around them, which in turn compresses the gases inside the membrane. This method insures that the correct pressure always remains constant on their bodies as they travel near planets and objects in space.
A quantum gas generator, specially designed by the travel computer, mixes the gases to provide comfortable breathing for Jeryl and Sheba. The oxygen mixture is stored between the layers of the travel membrane, so there is always an excess of breathing gases in storage. These gases are what actually fill the spaces between the eleventh dimension stings. It does not matter how compact the energy strings are, there is still plenty of space between them for the storage of gases for many years of travel. The gases that the humans breathe are recycled, scrubbed and remixed to conserve the amount of gases taken from storage.
The membrane’s travel computer, controls travel and maneuvering. You can input a destination in star time, and then simply touch the display screen of maps, or you can manually maneuver the travel membrane to the destination of your choice. Travel speed can be anywhere from standstill to many times the speed of light.
To accomplish travel speeds beyond the speed of light, the travel computer simply adds the energy of the next dimension to the speed of light energy. It requires one-dimensional watt/year of energy to travel just slightly below the speed of light. By adding dimension five’s energy to the one dimensional watt/year speed, you can jump five times the speed of light. Add dimension six and you get six hundred times the speed of light. Add dimension seven and you get seven thousand times the speed of light. Add dimension eight and you get eighty thousand times the speed of light. Add dimension nine and you get nine hundred thousand times the speed of light. This continues until you get to dimension ten. Dimension ten, gives a boost of ten million times the speed of light. You could travel to the Andromeda galaxy, which is two million light years away from Earth, in less than one second, but you would drastically overshoot the galaxy and have to go back at a slower speed. Remember that you cannot use dimension elevens energy for speed increase because the travel membrane is created, contained and held in a stable state by this dimensions energy field.
To travel into another universe other than the one Earth is located in, can be accomplished by speeding back in time to this universes big bang speck, then doing a dimension ten jump-out of this time continuum, one fraction of a second before the big bang. Remember that one second before is actually just as the black hole has completed compression and before the big bang. This is a very small microsecond gap in time, but it is just long enough to accomplish the jump-out with time to spare. Jump-out takes you into empty space, where the other universes (spread out vast distances) appear as tiny specks. Once jump-out has occurred, the dimension ten speed advantage changes to one hundred million times the speed of light, due to its ability to draw upon the vast amount of energy stored within our compressed universe called the speck. This energy was not available to the travel membrane when it was on the other side of the big bang, since the speck no longer existed after the moment the expansion began.
To accomplish travel from hover speed to light speed incorporates the use of a special condensate, which is simply a lump of atoms cooled to almost absolute zero. A beam of light shines thru the condensate, and by modulating the beam to the correct wavelengths, the speed of light can be controlled and even stopped. When the correct wavelengths are input, you can change the speed of light from full stop to many times the speed of light. The (travel control console) computer can change this modulation and therefore control the travel speed of the (eleventh dimension travel) membrane. To accomplish speeds above light speed, each dimensions energy wavelength modulates the laser lights amplitude.
Authors Note: You know have an understanding of my concept for time travel by humans. You can see how I later encompassed these ideas into a working time travel vessel as you read my many short stories and novels. On my website, you will find a wealth of information and research sites if you are so inclined to study the science of the eleventh dimension and string energy.
Let your mind consider the possibilities of where the human race will be in its study of the sciences in the next ten thousand or so years. You must realize that you can time travel today if you let your mind relax and envision the concepts that I propose to you. Let your mind explore the vast reaches of the cosmos. Let the time travel adventures begin.
By tapping into the fabric of the eleventh-dimension string energy membrane we can travel the cosmos at speeds greater than the speed of light. Ronnie Coleinger believes that Einstein needed one more lifetime to perfect his theory of relativity and quantum mechanics.
You age much slower when traveling at light speed than do the people living on planet Earth or traveling in a spaceship.
As an author of fiction and science fiction novels and short story collections, I have begun to realize that some of you out there may not believe in the concept of time travel. I find myself speechless over this discovery, but I feel it my duty to guide my readers towards a time in Earth’s future when time travel is commonplace. My collection of science fiction genre short stories deal with a time travel method that uses vessels (membranes) created from eleventh-dimension string energy to support human life as they travel through the cosmos. You will find a wealth of information on my website to support my design concepts for the time travel membranes, travel computers, and travel watches, along with information about the eleventh dimension and string energy.
I have always been fascinated with the concept of time travel, almost to the point of obsession. I am certain that human time travel in the twenty-first century will never become a physical reality, but within the confines of the human mind, there are no limitations. There seems to be a fine line between sanity and lunacy when it comes to writers of science fiction.
I may have crossed that line. I am certain I have crossed that line, as my mind lives somewhere between the 121st century and the 601st century AD, a time when the ideas portrayed in the Buck Rogers Comic Book stories long ago became reality.
Many years ago, my chemistry teacher looked me in the eyes during class and asked me to explain to him what world I lived in, as I certainly was not living in the same world as the rest of the class. The tone of his voice gave me the impression he was being very sarcastic. I certainly was not living in the same world as my teacher that day, or any other day for that matter. I had laughed at his ridiculous question, and had no real answer for him. I am certain he did not consider his question to be a joke, and he was furious at my response. The man is probably dead by now, but I would like to meet him in my next life and explain in great detail what world I live in, as I now know the answer to his question.
As I worked on the fifth and sixth volumes of the Intergalactic Peddler Series, I found I had to advance the science of the 121st century for my story line to continue. The development of the series is like a child’s white lie. Each telling of the lie nourishes the next telling, and the lie slowly turns into a full-blown outright boldface butt-whipping fabrication. I became concerned that by the time I had completed the writing of the sixth and final volume of the series, my fabrication would be so big even my own mind would not be able to cope with it. By the time I completed the final draft for volume VI, the outline and documentation needed to keep the details of the science, the characters, and the family tree in proper perspective and time line became massive.
The first volume of the Peddler Series starts out very slowly. I tried to put some exciting first paragraph into the story, but it only added to the confusion. I finally did what many writers say never to do and gave my reader all of the back-story, up front. Keep your comments to yourself for now. My peers and mentors have already properly chastised me for doing so, so you can save your criticism. Send me an e-mail and I will add you to the long list of people that wish to speak at my funeral and tell how I failed the writing profession. You can get in line directly behind those that wish to address my choice to self-publish my work, instead of having it traditionally published. Bring a lunch, as the line will be forming a few blocks down the street from the Chapel.
Those of you who feel the need to explore our universe and the cosmos, in which we humans live, will find the concepts of eleventh-dimension time travel to be exciting, and possibly downright exhilarating. Within the human mind lies the ability to explore the cosmos without physical limitations or barriers. We can travel to new, yet unexplored places within the cosmos, and create entities that will challenge the human mind to comprehend. Let your mind find its way to the farthest reaches of the cosmos, where only our God knows what exists there. Come join me on a journey towards the end of time, a time in the 601st century when the Andromeda and Milky Way Galaxies merge. I wrote of an ancient prophesy that spoke of the ending of the human race and all of time, but it also spoke of the reemergence in the new age.
Volume VI of the Intergalactic Peddler series is now complete. To keep the details and storyline accurate, I created an outline for my eBooks, starting with volume one. I used spreadsheets and word documents to keep track of the characters, the story timeline, and to create the original outline. I have placed much of this information on my website so my readers can use it to help keep track of the characters and the massive information on universes and entities I created. I also added drawings for the eleventh-dimension time travel membranes so my readers can visualize what it is I am trying to convey to them. I also created genealogy family trees to help keep the character ages in check. Sometimes a picture is worth a thousand words.
If you would like to visit my website, you can simply search for my author’s pen name, Ronnie Coleinger, in your browser, or use the URL I have provided. Hope you all take a moment and check out my website.
Simply stated, the first three dimensions of an object reference its height, width and depth. The objects physical presence in SPACE. Dimension four (often termed the fourth dimension) references an objects presence in time: Remember that everything that exists must have a location or TIME in space. My human body exists in space at a particular time; that time is between my conception and my death. Just remember that the first four dimensions determine an objects physical dimensions in SPACE and its location in TIME.
Just a note: Light does not get old. A photon that emerged from the big bang is the same age today as it was then. There is no passage of time at light speed.
Also consider this: Every time you gaze at the night sky you are looking back in time. When you look at a star that is 10,000 light years away, you see the object as it was 10,000 light years ago. The star's light has taken all that time to reach our eyes.
I believe that one can travel faster than light speed by vectorially adding dimensions five through ten to the fourth dimension of time.
To accomplish travel speeds beyond the speed of light, the travel computer simply adds the energy of the next dimension to the speed of light energy. It requires one-dimensional watt/year of energy to travel just slightly below the speed of light. By adding dimension five's energy to the one dimensional watt/year speed, you can jump five times the speed of light. Add dimension six and you get six hundred times the speed of light. Add dimension seven and you get seven thousand times the speed of light. Add dimension eight and you get eighty thousand times the speed of light. Add dimension nine and you get nine hundred thousand times the speed of light.
Dimension ten gives a boost of ten million times the speed of light. With this massive boost of energy, you could travel to the Andromeda Galaxy, which is two million light years away from Earth, in less than one second. However, you would drastically overshoot the galaxy and have to turn back and return at a slower speed.
Remember that you cannot use dimension eleven's energy for speed increase because the time travel membrane is created, contained and held in a stable state by this dimension's energy field.
The Original Concept: Condensate Modulator
To accomplish travel from hover speed to light speed incorporates the use of a special condensate, which is simply a lump of atoms cooled to almost absolute zero. A beam of light shines thru the condensate, and by modulating the beam to the correct wavelengths, the speed of light can be controlled and even stopped. When the correct wavelengths are input, you can change the speed of light from full stop to many times the speed of light. The travel computer can change this modulation and therefore control the travel speed of the eleventh-dimension travel membrane. To accomplish speeds above light speed, each temporal dimension’s energy wavelength is vectorially added and modulates the laser light’s amplitude.
The New Method: String Locomotion
As the IFTT (International Federation of Time Travel) engineers continued to finalize the issues with the new time travel computers, it was determined that travel watches were still required. The engineers understood that even though the designers of the new time travel computers no longer required the travel watches, time travelers still needed to wear their travel watches when venturing off their travel membranes. If an entity moved outside the range of mental telepathy, they would be unable to communicate with the IFTT or the travel membrane.
This new generation of travel computers no longer uses the condensate modulator technology to produce flight; the new method uses a technology called, String Locomotion. It produces locomotion or time travel by adjusting the length of strings of energy instead of modulating a beam of light as the old condensate modulators did.
By allowing the travel computer to adjust the length of the strings of energy, one can create an opposite polarization in the vessel walls from that of the matter that the vessel occupies. It was discovered by the Ganme engineers (the entity that first discovered this new time travel concept) that by adjusting the lengths of the strings of energy, the matter surrounding each string can be modified. By reducing the dark matter force, which holds the travel membrane stationary, and increasing the repulsing light matter, we can gradually reduce the binding force between the travel membrane and the space/time fabric surrounding it. This reduction in the binding force allows a time travel membrane to achieve speeds many thousands of times faster than ever thought possible.
The new technology boils down to this. You can use mind control while aboard a travel membrane or in its proximity, and you can store thousands of flight plans in the new travel computer instead of having to wait while the IFTT uploads a new flight plan to you every time you time travel. To top it off, you no longer have to worry about condensate modulator failures, or teleportation failures, which all time travelers have suffered with at some time in their time travel careers.
There is another very important option available with the new travel computer. You now have the ability to download a backup of your travel computers important records to the IFTT main server, just in case of a system failure. With the backup, the IFTT can provide the skipper of a vessel with a replacement travel computer with all the current data and customer information, literally within minutes. As I said, it is an option, but a very good one for many intergalactic business ventures.
The Intergalactic Peddler series is set in the 200th and later centuries of planet Earth time. The cosmos during that time based most everything they did on the original entities of the cosmos, known as the Bahs. The Bahs live in Universe Number One, the first universe ever created in the cosmos, the direct result of the first big bang. Within Universe Number One, there is only one Galaxy and the Bahs named it, Nosaj. Within the Nosaj Galaxy there is a large planet where the Bahs live, which they named, Reja. The first monetary system and the first Time Travel Membranes were based on eleventh – dimension string energy and were created by the Bahs.
The monetary system used in The Intergalactic Peddler series and some other works written by Ronnie Coleinger, used planet Earth's monetary standards of the twenty-first century AD as a baseline. Ronnie Coleinger, was born on planet Earth (located in Universe Number Two), and referenced the trading values of the Galax system to the values in use in the first part of the 21st century AD. The two monetary systems in use then were the U.S. Dollar and the Euro.
One Galax is worth about $10,000.00 U.S. or 7,303.00 Euro
One Milli-Galax is worth about $10.00 US or 7 euro.
Many of Ronnie’s writings use a Stardate to provide a consistent time reference point throughout the cosmos. January 1, 2323 is Stardate 00000.0.
The first use of Stardates as a method of specifying dates began in the fictional Star Trek Universe. Stardates are decimal numbers, which replace Gregorian calendar dates. I personally believe that the exact starting date for Stardate calculation is irrelevant, but the date must be consistent throughout the author’s storyline.
I have discovered that the stardate calculator Ronnie used in his writings were great for converting four digit dates to stardates but would not convert the larger five digit dates that Ronnie used in the Peddler series. The dates in the Peddler Series use dates such as 21,006 AD. To convert these larger digit dates to stardates, use the following website link.
Time Travel Time Lines (used throughout Ronnie's writings)
Date for the original City of Goldstone. Created AD 20,202. Planet Earth was in global winter due to meteorite impact. AD 29,794 – AD 20,202 = 9,592 years. Almost ten centuries before Starship Earth Discovery began looking for the City of Goldstone.
Peddler 1 AD 20,950
Peddler 2 AD 20,979
Peddler 3 AD 21,001
Peddler 4 AD 21,090
Peddler 5 AD 21,264 – 21,266
Market II AD 21,265
The Chronicles of Addalyne Yutaka AD 21,286
Star Travelers AD 21,289 – 21,299
Market II (empty) AD 28,783 (Market was left idol by the IFTT)
City of Goldstone AD 29,789
Peddler 6 AD 54,000
End of Time AD 60,122
In Volume 6, Rebecca travels forward to the Earth year AD 60,122 where she discovers the end of time. She then travels one more second forward where she discovers the rebirth of time. She then travels forward in time to the year AD 20,914.
Chitter, the programming language was created around the same time as Earthmoon was established. AD 2,507.
From Dimensional Time Travelers
Year AD 29,451, fifty years after the world went almost extinct.
Year AD 29,800 Earth is plunged into a short duration full ice age. See page 72.
From The City of Goldstone
The City of Goldstone Timeline
AD 29,789 (July) Starship Earth Discovery left home base at IFTT Headquarters (Earth)
Starship out on mission. Interrupted after only three years.
AD 29,792 (March 6) First nuke launched.
AD 29,792 (March 7) Last contact with all Earth based communication systems.
AD 29,792 (April 12) Entered Earth’s orbit to find that the planet was in almost total destruction from a nuclear war.
[Two years passed as the starship mapped the planet and hunted for the lost City of Goldstone.]
AD 29,794 (June 26) discovered what was believed to be the underground compound where the City of Goldstone once existed.
AD 29,794 (July 6) First feet on the ground
AD 29,800 Earth is plunged into a short duration ice age. I followed the story line of Dimensional Time Travelers, see page 72.
(Market II (Market 2) is renamed (The City of Discovery)
Supross to repopulate planet Earth around the year AD 32,000.
End of time in year AD 60,122, third month, eighth day, sixteenth hour, twelfth minute, twenty-first second. (Stardate 57677000.11)
Starships of the Peddler Series
February 7, 2019
Empress Born AD 20,950 Volumes 1,2,3
Yutaka Born AD 20,945 Volume 4 & 6
Yutaka II Born AD 21,090 Volume 4
Coalsack Born AD 21,264
Yutaka III Born AD 21,288
Galileo Built by Demords
Starmate Model 13 – Time Travel Computer
Created by Ronnie Sam Yutaka
Identification: Yutaka, independent merchant vessel, software programming created around Earth year 20,945 AD (Stardate: 18622000.11)
IFTT commissioning: The Empress in the Earth year 20,950 AD (Stardate: 18627000.11)
THE ABOVE INFORMATION WAS TAKEN FROM PEDDLER 6. THIS IS WHEN THE IFTT RECOMMISSIONS THE YUTAKA AS THE EMPRESS.
Jill Yutaka died 12/25/21,444
Empress Decommissioned on 12/25/21,444
Time Travel Computer Programming
Written by: Ronnie Coleinger
The three methods used to program a Time Travel Computer
Directive Programming: Allows the computer to provide an immediate response to a crew member’s request for information or to perform a specific task requested by the crew.
Operational Programming: The functions the computer uses to support the starship and the equipment used to interface with the crew.
Predictive Programming: Predictive Programming features give a Time Travel Computer a sense of emotion and the ability to sense human feelings. It does even more, it allows the computer to reason, think or feel when a human is happy, distraught, in pain, crying or even aroused. It can allow a computer to predict a proper response to what it thinks a human may need.
An excerpt from the Intergalactic Peddler Volume 6. This explains the workings of the Starship Yutaka.
Rebecca stormed into the growing room and began tilling the soil in the planter boxes, preparing the soil for the seeds she intended to plant after lunch. As she worked, she considered how the computer had generated the water for her use in the first place. There was no way Rebecca could comprehend how the computer created water, let alone how it produced breathable oxygen for her survival. She took off her work gloves and said, “Computer, I am a very smart human, but I don’t know how you create oxygen for me to breathe, or how you produce the water for me to drink and bathe. Can you give me some information please?” The computer said, “Give me two minutes to complete a jump out maneuver from this universe and then I will help you understand the workings of this vessel.”
When the computer spoke again to Rebecca, it said, “There are two Quantum Gas Generators aboard this vessel. The IFTT originally designed the generators, but now, with the latest generation of Starmate Computers, the travel computer that produces the travel membrane also creates the generators. The generators blend gases to provide comfortable breathing air for humans aboard a travel membrane. The oxygen mixture is stored between the layers of the travel membrane, so there is always an excess of breathing gases in storage. These gases along with dark matter are what actually fill the spaces between the eleventh dimension stings. It does not matter how compact the energy strings are, there is still plenty of space between them for dark matter. With an endless supply of dark matter, this vessel can support humans for millions of years. The gases that you humans breathe are recycled, scrubbed and remixed. In reality, very little dark matter is required to support life forms.”
“Byproducts of the generators are heat, water, hydrogen and oxygen. The use of heat is obvious out here in space where the temperatures hover around absolute zero. The hydrogen and oxygen provide breathable air and water so humans can survive travel in space.”
“There are three large water storage tanks under the floor of the area you now call your exercise area. One tank is for wastewater from toilets, sinks, showers and the kitchen, one is for clean drinking water from the generator, and the third normally provides a habitat for fish. We learned how to blend the wastewater and use it to hydrate and nourish the plants grown on this vessel. When we water the plants, they give off moisture to the air. When the moist air from the plants and from human breath is recycled, the Quantum Gas Generator produces more water. I can tap the dark matter stored in the membranes layers to produce a little extra water whenever required, however, as long as we are in a closed environment, we never lose any water, it is all recycled in one form or another. This is why I want you to be willing to use the wastewater to hydrate the plants in the garden. You must realize that it matters little whether you use poop from animals or decaying plants to produce fertilizer for the plants, at some point, you must give the plants nourishment, just as you would in nature. The closed cycle works perfectly if humans do their part.”
“There are three fuel cells located in the ejection room behind the growing gardens. Those fuel cells also produce water for the plants, but more importantly, they produce electricity to power the growing lights. Without the special spectral lights, the plants will not grow. Rebecca, you must remember that this travel membrane operates very similar to the systems at IFTT Headquarters. Without those closed systems, humans would not have heat, light, drinking water, or food on the Regnieloc Asteroid.”
Mass Weight Instillers
The latest generation of Mass Weight Instillers provided the artificial gravity by increasing the mass of everything inside the facility to replicate Earth’s gravity. The Mass Weight Instillers created artificial gravity by altering the atomic makeup of the dark matter that surrounds every atom in the universe. By altering the dark matter, the mass of a cluster of atoms would increase. This increase caused the gravity to become stronger somehow. Rebecca was not certain she understood the complex mathematics, but the engineers made the systems work.
The computer tried to keep the gravity at a constant setting, but the Mass Weight Instillers seemed unable to remain stable. The computer explained that when the vessel was in constant hyper-flight, its mass changed as they traversed through different areas of dark matter. The Mass Weight Instillers were simply unable to compensate for such rapid changes in the vessels mass.